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💰 Robux & CurrencyRoblox revenue calculator: estimate game earnings (2026)
You built the game. People are playing it. Now you’re staring at your Robux dashboard trying to figure out what any of it actually means in dollars.
That math isn’t simple. Roblox takes a 30% marketplace fee off every transaction, pays out Earned Robux at $0.0038 per Robux through DevEx, and your actual USD payout depends on conversion rates, average player spend, and whether your Robux were earned before or after September 5, 2025. The Roblox revenue calculator on this page handles all of it plug in your numbers and get an honest estimate.
Below, you’ll find a full breakdown of how the calculator works, what the formulas mean, how different game genres actually perform, and the mistakes that make developers wildly over- or underestimate their earnings
Table of Contents
What is a Roblox revenue calculator and what does it do?
A Roblox revenue calculator is a tool that estimates how much money a Roblox game earns by working backward from visits, conversion rate, and average Robux spend per paying user.
The calculator handles 3 things most developers try to do in their heads:
- It applies the 30% Roblox marketplace fee to gross Robux earned, giving you net Robux.
- It converts net Robux to USD using the current DevEx rate of $0.0038 per Earned Robux (updated September 2025).
- It lets you toggle inputs daily visits, conversion rate, average spend so you can model different scenarios before you build a single line of code.
Think of it as a pre-launch planning tool as much as a post-launch audit tool.
How to use the Roblox game earnings estimator (step-by-step)
Step 1 — Enter Your Total Monthly Visits
Type in how many visits your game gets every month. Not sure? Start with a rough estimate — you can use the quick preset buttons (1K, 10K, 50K, 100K, 500K, or 1M) to jump to a number fast. This is your starting point for everything.
Step 2 — Set Your Conversion Rate
This is the percentage of visitors who actually spend Robux in your game. For most games, 2% is the average — so that’s the default. Simulators and popular games can hit 3–5%, so adjust it to match your game type.
Step 3 — Add Your Average Spend Per Player
Enter how many Robux a paying player typically spends in one visit. If you have game passes priced around 100–500 R$, use that as your benchmark. Not sure? Start with 250 R$ and tweak from there.
Step 4 — Choose Your DevEx Rate
If your Robux was earned after September 2025, select the new rate $0.0038 per Robux. This is what Roblox actually pays out when you convert your earnings to real money through Developer Exchange (DevEx).
Step 5 — Hit “Estimate Revenue Now”
Click the big orange button and the tool instantly shows you your estimated Robux earnings, the 30% marketplace fee deducted, and your final USD payout. No spreadsheet needed.
Worked example: a mid-size simulator game
Say a developer in Austin, Texas builds a pet simulator. Here are the inputs:
- Daily visits: 15,000
- Conversion rate: 2%
- Average spend per paying user: 175 Robux
Step 1 — Gross Robux per day: 15,000 visits × 0.02 conversion × 175 Robux = 52,500 gross Robux/day
Step 2 — Apply the 30% marketplace fee: 52,500 × 0.70 = 36,750 net Robux/day
Step 3 — Monthly net Robux: 36,750 × 30 days = 1,102,500 net Robux/month
Step 4 — Convert to USD via DevEx: 1,102,500 × $0.0038 = $4,189.50/month
Before income taxes. That’s the number this calculator will show you.
Revenue formula:
Estimated USD = (Daily Visits × Conversion Rate × Avg Spend × 0.70 × 30) × $0.0038
Where:
0.70accounts for the 30% marketplace fee$0.0038is the current DevEx rate (September 2025 onward)
Source: Roblox Developer Exchange Terms
Understanding your results
The number the calculator gives you is a gross USD estimate before income tax. It assumes:
- All Robux were earned after September 5, 2025 (new $0.0038 rate)
- You cash out monthly, once per calendar month (DevEx maximum)
- You meet DevEx eligibility: minimum 30,000 Earned Robux, Roblox Premium subscription, age 13+, account in good standing, and valid tax information on file
If your estimate lands under $114 (30,000 Robux at the new rate), you can’t cash out yet. Keep building toward that threshold.
The calculator also gives you a monthly and annual projection useful for game planning, but treat annual figures as directional, not contractual. Roblox games spike and dip constantly based on updates, algorithm changes, and competition.
Real-world use cases
A solo developer launching a first tycoon game
A 17-year-old in Florida releases a fast-food tycoon game. It gets 3,000 daily visits at launch, with a 1.5% conversion rate and 120 Robux average spend. That’s 3,000 × 0.015 × 120 × 0.70 = 3,780 net Robux/day. Monthly: about 113,400 Robux or roughly $430/month. Not a living, but enough to reinvest in updates and advertising.
A studio trying to hit DevEx minimum
A small 3-person team in California is 8 weeks into building a roleplay game. They need to hit 30,000 Earned Robux before any cash-out is possible. The calculator helps them work backward: at 2,000 daily visits and 1% conversion with 150 Robux average spend, they earn roughly 2,100 net Robux/day. They’d clear the minimum in about 15 days of sustained traffic.
An experienced developer benchmarking a new game
A developer who already runs a successful simulator wants to forecast revenue for a second game targeting a younger audience. He uses the calculator’s genre preset, sets conversion rate to 1.8% (realistic for new launches), and models 3 traffic scenarios — 5K, 20K, and 50K daily visits. The 50K scenario shows $8,360/month. He uses that to decide whether a paid advertising campaign at $2,000 makes financial sense. It does.
A developer evaluating Premium Payouts vs game pass revenue
Roblox Premium Payouts reward creators when Roblox Premium subscribers spend time in their game. For a social hangout game with low conversion but high session time, Premium Payouts can be a meaningful secondary income stream — sometimes outpacing game pass revenue. The calculator lets you toggle Premium Payout estimates separately so you can see which income stream matters more for your specific game type.
Genre-based conversion benchmarks and what to do with them
Knowing the industry average (1.25%) doesn’t tell you much unless you know what your genre typically achieves. Here’s a breakdown based on available platform data and developer reporting:
| Genre | Typical Conversion Rate | Avg Robux/Paying User | Notes |
|---|---|---|---|
| Simulator / Tycoon | 2–4% | 150–300 | Highest monetization per visit; upgrade loops drive spend |
| RPG / Adventure | 1.5–2.5% | 100–200 | Mid-tier; cosmetics and stat boosts work well |
| Roleplay (RP) | 1–2% | 80–150 | High visit counts compensate; condos, accessories sell |
| Obby | 0.5–1.5% | 50–100 | Low conversion; volume game. Difficult to monetize aggressively |
| Social / Hangout | 0.5–1% | 60–120 | Premium Payouts often more important than game passes |
| Horror | 1–2% | 100–150 | Seasonal spikes (October); limited-time items work well |
What to actually do with these benchmarks:
If your simulator is converting at 0.8%, the table tells you the problem isn’t your game it’s your monetization design. Conversion rate is something you can improve with better game pass pricing, visible upgrade prompts, and bundle offers. The calculator lets you model what happens to monthly USD if you move from 0.8% to 1.5%.
Mobile vs PC: the conversion rate difference nobody accounts for
Here’s a detail that doesn’t appear on most Roblox revenue pages: mobile and PC players behave differently, and it affects your actual conversion rate.
About 80% of Roblox users access the platform from mobile devices. But mobile players historically show lower average spend per session than PC players. The friction is real purchasing Robux on mobile requires exiting the app, buying through a mobile store (which adds its own fee layer), and returning. PC players on the Roblox website face less friction.
Practically, this means: if your game has a heavy mobile audience (look at your game analytics for platform split), your real-world conversion rate will likely land toward the lower end of the genre benchmark. A simulator targeting older PC players can realistically target 3%+. The same game on mobile-first demographics should model closer to 1.5–2%.
Build this into your estimates. The calculator lets you adjust conversion rate freely use a lower number if your audience is predominantly mobile.
Common mistakes and misconceptions
Using gross Robux as your earnings number. Every developer does this at first. You see 500,000 Robux on your dashboard and think “that’s $1,900” but that’s before the 30% marketplace fee. Net Robux after the fee: 350,000. Actual USD: $1,330. The calculator does this math automatically, but when you’re talking to friends or investors, always quote net figures.
Forgetting that purchased Robux don’t count. DevEx only applies to Earned Robux Robux that came from game passes, developer products, and marketplace sales in your game. Robux you bought directly, received from Premium stipends, or got through trading are not eligible for DevEx. If you dump $200 of your own money into Robux to buy assets, that balance is locked.
Assuming conversion rate is fixed. A 2% conversion rate in month 1 is not 2% in month 6. Games decay. Players who converted early often don’t convert again. New visitor conversion depends heavily on how aggressively you’re updating and marketing. Model quarterly, not annually.
Planning finances around DevEx approval as if it’s guaranteed. DevEx has a human review process. Roblox can reject or delay payouts for policy reasons, including account standing issues you didn’t know about. Don’t commit to expenses based on a pending DevEx request.
The two-pool Robux confusion. After September 5, 2025, Roblox runs 2 DevEx rates: $0.0035 for Robux earned before that date, $0.0038 for Robux earned after. Roblox pays out old-rate Robux first. If you have a large pre-September balance, your blended payout rate will be lower than $0.0038 until that older balance clears.
When NOT to rely only on this calculator
The calculator gives you an estimate. Honest ones, built on real formulas but estimates.
Don’t use it for tax planning. USD earnings from DevEx are real income, and in the United States that means they’re taxable. Roblox will send you a 1099-NEC if you earn $600 or more in a calendar year. A developer in California earning $4,000/month has a federal tax obligation plus state income tax. Talk to a CPA, especially if you’re operating as a business entity or LLC. The calculator doesn’t know your tax bracket.
Don’t use it to make investment decisions above $500. Spending significant money on ads, contractors, or marketing based solely on a revenue projection from this tool is risky. Projections work on averages; your game might convert at 0.3% or at 5%. Validate with real traffic first.
Don’t use it to model brand-new game concepts with no comparables. If your game is in a genre with no visit data a brand-new mechanic, an experimental format there’s no benchmark to calibrate against. Default conversion rates are population averages. Your specific game may be wildly different.
Don’t skip the DevEx eligibility requirements. If you’re under 13, don’t have a Roblox Premium subscription, or haven’t submitted tax information, the dollar figure in this calculator is theoretical. Address eligibility first.
Tips to get the most accurate results
Pull your actual visit data from Roblox Studio analytics. Don’t estimate visits from the game’s public visit counter that’s cumulative. You want daily average visits from the last 30 days.
Use your actual conversion rate if you have it. Roblox Studio analytics shows sales data. Divide paying sessions by total sessions in a period and you have a real conversion rate, far more accurate than the genre average.
Model best case, base case, worst case. Run the calculator 3 times: once with optimistic inputs, once with realistic inputs, once with conservative inputs. The range between them tells you your actual financial risk.
Account for DevEx processing time. Payouts take 2–3 weeks to process through Tipalti after you submit a request. If you’re planning cash flow, factor that lag in.
Revisit the calculator after every major update. Updates change visit counts and conversion behavior. A well-timed cosmetic update can double conversion rate for 2–3 weeks. A bad update can crater it. Quarterly recalibration is smarter than annual.
Frequently asked questions
How much does the average Roblox game make?
Most Roblox games earn very little the majority never hit the 30,000 Earned Robux minimum needed to cash out through DevEx. Among games that do generate meaningful revenue, the range is enormous. Roblox paid out over $923 million to creators in 2024. The top 100 developers average around $7 million per year; the top 1,000 average roughly $980,000. The median earning developer earns far less. Expect wide variance based on genre, update frequency, and marketing.
What is the DevEx rate in 2026?
The current DevEx rate is $0.0038 per Earned Robux for Robux earned on or after September 5, 2025. Robux earned before that date still cash out at the previous rate of $0.0035. That means 100,000 Earned Robux (new rate) pays out $380 USD before income tax. You need a minimum of 30,000 Earned Robux to initiate a DevEx request, which equals $114 at the new rate.
Does Roblox take 30% of all earnings?
Yes. Roblox applies a 30% marketplace fee to transactions involving game passes, developer products, and marketplace items. When a player spends 100 Robux in your game, you receive 70 Robux. That 70 is your Earned Robux balance, which you can later convert to USD via DevEx at $0.0038 per Robux.
Can I use this calculator to estimate earnings before launching a game?
Yes, that’s one of the most useful applications. Use genre-average conversion rates (see the table above), set a realistic daily visit target, and run the numbers before you spend time building. If the best-case scenario doesn’t make financial sense, that’s valuable information.
What’s the difference between gross Robux and net Robux?
Gross Robux is the total amount players spend in your game. Net Robux is what you actually receive after the 30% marketplace fee so 70% of gross. DevEx conversions use net Robux, not gross. The calculator shows both figures so you can see exactly how much Roblox takes.
Do Roblox Premium Payouts count toward DevEx?
Premium Payouts are a separate income stream paid by Roblox to creators when Roblox Premium subscribers engage with their game. These payouts are added directly to your Earned Robux balance and are eligible for DevEx. For social and hangout games with high session time, Premium Payouts can meaningfully supplement game pass revenue.
How this article was created
The formulas in this article are sourced from Roblox’s official Developer Exchange Help page and DevEx Terms. Conversion rate benchmarks draw from Newzoo’s 2025 Roblox platform report and developer-reported data. Revenue statistics reference Roblox Corporation’s public earnings disclosures and Backlinko’s Q4 2025 platform analysis. This page is updated when Roblox changes DevEx rates or platform policies the September 2025 rate change from $0.0035 to $0.0038 is reflected throughout.
